![]() ![]() You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. While you're raging, having 0 hit points doesn’t knock you unconscious. Rage Beyond Deathīeginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows. Once you use this feature, you can’t use it again until you finish a long rest. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn. ![]() As a bonus action, you unleash a battle cry infused with divine energy. Zealous PresenceĪt 10th level, you learn to channel divine power to inspire zealotry in others. You can use this ability only once per rage. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. Starting at 6th level, the divine power that fuels your rage can protect you. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you. Warrior of the GodsĪt 3rd level, your soul is marked for endless battle. The extra damage is necrotic or radiant you choose the type of damage when you gain this feature. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. Source: Xanathar's Guide to Everything Divine Fury ![]()
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